LEARNING AND DEVELOPMENT

 

DESIGN for Learning and Engagement

04 MASTER THE SCIENCE OF VIRTUAL LEARNING DESIGN-1

MASTER THE SCIENCE OF LEARNING DESIGN

Design the Future of Learning: Mastering the Art and Science of Learning Design

 

Course Overview

This immersive training, workshop and coaching equip participants with unique skills, tools, techniques and practical design principles to deliver highly effective virtual and instructor-led learning experiences. Participants will be able to DESIGN to ENGAGE LEARNERS, stimulate LEARNING and optimise outcomes for unparalleled learning experiences

 

Learning Outcomes

1 Apply unique techniques and best practices to get better results from delivering effective virtual and instructor-led learning.
2 Apply easy-to-master, practical design principles that engage and offer purpose-driven, result-oriented virtual and instructor-led learning experiences.
3 Adopt appropriate technology platforms that bring better outcomes with minimum effort.
4 Deliver immersive virtual learning experiences through creative ways that promote active engagement and experiential learning.

 

Target Audience:

Corporate Trainers, Lectures, Teachers, Instructional Designers

Course Pre-requisite:

  1. Anyone with experience delivering teaching or training
 Topics for this Course

  • Achieves Learning Outcome 1
  • Discover innovative methods to captivate and involve learners actively in virtual learning experiences.

  • Achieves Learning Outcome 1
  • Explore distinctive approaches to impart knowledge and skills in virtual learning environments effectively.

  • Achieves Learning Outcome 1
  • Learn practical techniques to deliver engaging and impactful presentations in virtual settings.

  • Achieves Learning Outcome 2
  • Acquire design skills to create immersive and effective virtual learning experiences that engage learners and deliver desired outcomes.

  • Achieves Learning Outcome 3
  • Identify and leverage appropriate technology platforms to enhance learning outcomes efficiently.

  • Achieves Learning Outcome 4
  • Utilize a customized design tool to support and facilitate structured learning and engagement experiences.

  • Achieves Learning Outcomes 1, 2, 3, 4
  • Engage in a brief, hands-on task to apply and reinforce the concepts and skills learned during the course.

  • Achieves Learning Outcomes 1, 2, 3, 4
  • Gain knowledge and strategies for evaluating learning outcomes and providing constructive feedback in virtual learning environments.

 

INDUSTRIES WE'VE IMPACTED

  1. Software Development
  2. Information Technology 
  3. Product Development 
  4. Manufacturing 
  5. Financial Services 
  6. Healthcare 
  7. Consulting 
  8. Retail 
  9. Government 
  10. Non-Profit Organisations
  11. Marketing, Sales and Advertising 
  12. Education 
  13. Telecommunications 
  14. Construction

 

Credentials

 

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FEATURED IN FIVE (5) Plenary Sessions and ONE (1) Workshop at EduTech Asia, Singapore, for THREE (3) consecutive years ON Learning & Engagement